3D WebView for Android

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Easily display and interact with webpages in 3D or 2D using the Unity web browser plugin trusted by hundreds of developers. See the developer site for full documentation.

Examples

System requirements

  • Unity 2017.3 or above
  • Supports both Mono and IL2CPP
  • Android 5+ (armv7, arm64, x86) with OpenGL graphics

Important notes and limitations

  • Product downloads are provided through the Vuplex Developer Dashboard.
  • This package only supports Android. To support other platforms, you can install additional 3D WebView packages (Windows and macOS, iOS, UWP, WebGL, or create a custom bundle). All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
  • 3D WebView's native Android plugins are provided as precompiled libraries, and the native source code for them is not provided.
  • 3D WebView's native Android plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project.
  • If you're targeting Oculus headsets, then the 3D WebView for Android with Gecko Engine package is recommended instead. For a comparison of these two packages, see the comparison page.
  • This package supports Universal Render Pipeline (URP), but WebViewPrefab doesn't currently support the "SRP Batcher" option. So, when using URP, you must either disable SRP Batcher in URP settings or use CanvasWebViewPrefab instead of WebViewPrefab.
  • The Android plugin embeds PDF.js from Mozilla, so you must display a copy of its included Apache 2.0 license in your Android app's about page or credits.
  • All other files are licensed under the Vuplex Commercial Library License.