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This package only supports iOS. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
3D WebView's native iOS plugins are provided as precompiled libraries, and the native source code for them is not provided.
3D WebView's native iOS plugins can't run in the editor, so a mock webview implementation is used by default while running in the editor. However, you can actually load and render real web content in the editor by also installing 3D WebView for Windows and macOS into the project. You can save money by buying both packages together in a bundle.
When not running in Native 2D Mode, this package has the following limitations:
Some 3rd-party JS video widgets don't function as expected. Also, on YouTube, the video resolution is 360p (640 x 360 pixels) and cannot be changed. For more details, please see this article.
The web rendering frame rate is relatively slow (<15 FPS) due to iOS limitations. The exception to this is video, which is rendered at a high frame rate.