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This package only supports Windows and macOS. To support other platforms, you can install additional 3D WebView packages, and you can save money on multiple packages by buying a bundle. All of the 3D WebView packages work seamlessly together, so all you need to do is install them into the same project, and then 3D WebView automatically detects and uses the correct plugin at runtime and build time.
3D WebView's native Windows and macOS plugins are provided as precompiled libraries, and the native source code for them is not provided.
The H.264 video codec for MP4 and streaming is disabled by default but can be enabled.
The Windows plugin supports building for x86, but the resulting 32-bit app will only run on 64-bit versions of Windows because 3D WebView embeds a 64-bit Chromium executable.
On macOS, 3D WebView currently uses an x64 build of Chromium that runs on Apple Silicon via Rosetta. When an app runs for the first time on Apple Silicon, there is an initial delay while Rosetta translates Chromium's machine code to arm64. In the future, 3D WebView will be updated to use a native Apple Silicon build of Chromium. For now, this Rosetta translation delay can be avoided by using the WebKit browser backend for macOS.
Some of 3D WebView's Chromium library files exceed GitHub's maximum file size of 100 MB. So, if you save your code in a private GitHub repository, it's necessary to use the steps outlined in this article to store the large files with Git LFS.
The Windows and macOS plugins embed Chromium Embedded Framework, so you must display a copy of its included BSD-style license in your desktop app's about page or credits.